In the mystical land of Eluan, where the winds whisper secrets, and the stars hold ancient knowledge, stands the Arcane Order.

For over 1,700 years, this coven of extraordinary spellcasters has safeguarded the world from magical threats. From the icy strongholds of the Frost Lands to the distant shores of the Elven Sea, the Arcane Order represents the unity of diverse magical lineages and the indomitable will to preserve balance.

Their story begins with the fall of the Commonwealth of Vorut. In the chaos left by its collapse, the tyrannical Grand Witch Tannisly rose to power, declaring herself ruler. Spreading her dark influence through legions of loyal followers, she seemed unstoppable. Yet, her ambitions met their end when six witches, each wielding unique magical gifts, joined forces to seal her away in the Dragon’s Spine Mountains. Thus, the Arcane Order was born—a beacon of hope in a fractured world.

Characters:

-Aurelia, Moonlight Witch: From her sanctuary at Luna’s Beacon, a lighthouse overlooking the tempestuous Elven Sea, Aurelia draws her power from the moon. Her magic is strongest under a full moon, and her silver braid and serene aura make her a guiding light to adventurers seeking knowledge.

-Zephyra, Wind Sorceress: Dwelling atop Rock’s Peak, where the northern and western winds clash, Zephyra listens to the whispers of the wind, gathering information from afar. Though introverted, her tempestuous magic can summon devastating storms or carry her allies to safety.

-Isolde, Ice Enchantress: In the icy Frost Lands, Isolde guards the glaciers and protects the Glacial Bastion with her frosty spells. Her artistry is evident in the ice sculptures she crafts, though her enigmatic nature keeps her at arm’s length from others.

-Lilith, Eternal Night Necromancer: At Shade Manor, hidden deep within an enchanted forest, Lilith studies the balance between life and death. An undead herself, she wields necromancy to protect the natural order, ensuring no creature—living or dead—upsets the equilibrium.

-Evangeline, Beast Charmer: Residing in the lush Beasts’ Glen, where winter never comes, Evangeline communicates with animals and summons creatures to her aid. Her carefree demeanor belies her incredible ability to tame even the fiercest beasts.

-Morgana, Shadow Alchemist: In the Copper Lounge, a legendary laboratory filled with bubbling cauldrons and strange contraptions, Morgana experiments with alchemy. Her genius creations, including her loyal homunculi, have made her a legend across the Lyrian Empire.

-Celeste, Stellar Astrologer: At the Furthest Point, an observatory on a remote island in the White Archipelago, Celeste gazes into the stars. Her knowledge of celestial patterns grants her glimpses of the future, making her the Order’s unofficial leader and strategist.

Adventures:

1. The Shattered Glacier: A creature of immense power awakens in the Frost Lands, threatening to melt the glaciers Isolde has long protected. Can the party aid her in sealing the beast away?

2. The Astral Threat: Celeste’s stargazing reveals an impending cosmic event that could tear reality apart. The party must gather rare components to help her alter the celestial tapestry.

3. The Beast Charmer’s Call: Evangeline’s magical glen is under attack by a malevolent force that corrupts the creatures within. The party must save her home and restore balance to the wild.

Tips:

-Major NPCs or Quest Givers: Each witch can serve as a mentor, ally, or enigmatic force guiding adventurers toward their next objective. Imagine Aurelia tasking the party with retrieving a lost relic tied to the moon or Zephyra sending them on a perilous journey to the Lyrian Sea.

-Villains or Rivals: Not all witches’ motives align perfectly. What if Morgana’s alchemical experiments threaten to destabilize the natural order, forcing the party to intervene? Or perhaps Lilith’s necromantic studies awaken a force too powerful to control.

-Epic Battlegrounds: From the icy halls of the Glacial Bastion to the starry heights of the Furthest Point, each witch’s domain offers a unique setting for breathtaking encounters.

-Use rich purples, blues, and golds to evoke the magical atmosphere.

Showcase the Arcane Order miniatures in scenes like casting rituals, guarding mystical artifacts, or debating in grand council chambers.

-Add floating orbs of light, holographic sigils, or shimmering illusions to create immersive imagery.

About the set:

The Arcane Order Set offers a variety of miniatures depicting powerful spellcasters and arcane practitioners, each with distinct designs that reflect their mastery of different schools of magic. Professionally printed with intricate details, the figures include unique poses, magical accessories, and flowing robes that bring life to your tabletop RPG adventures. These miniatures are ready to paint, providing you with the freedom to customize their appearance to fit your campaign’s story or aesthetic. Perfect for use as player characters, NPCs, or magical enemies, the Arcane Order Set fits seamlessly into narrative-driven campaigns. Compatible with systems like Dungeons & Dragons and Pathfinder, this set enhances the visual and thematic depth of any fantasy RPG session or collection.

The Arcane Order Set captures the grandeur and mystery of these legendary spellcasters. Each miniature is a masterpiece, from Aurelia’s silver robes to Morgana’s bubbling cauldron. Picture an encounter where the party faces Zephyra atop Rock’s Peak, surrounded by roaring winds, or a climactic battle in Shade Manor, with Lilith’s undead minions emerging from the shadows.

Features:
28mm scale
Ready to paint
Bases unattached

Arcane Order Products

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